12 years ago, the world was shaken and not stirred by the release of the underwhelming Duke Nukem Forever. A game that went through development hell and came out on the other side to meet mid-scoring review scores. Duke Nukem Forever was in development from 1996-2011 and held the title as longest game in development up until recently, forfeiting the crown to Beyond Good and Evil 2.
Series creator Scott Miller made the news this week with the announcement of Duke Nukem Forever Remastered. Work began on the remaster in 2012 as Scotty heard the complaints of fans toward Forever’s poor performance and eventually wants to show everyone how wrong they are.
“My team and I have been doing things differently this time around. As in, we’re just going to turn the graphics dials up a little and make it look pretty. We don’t have time for an actual remake as we’re already 11 years behind schedule.”
The developing process for videogames comes with their highs and lows and Duke Nukem Forever Remastered is not immune to the usual pitfalls as Scotty tells of one such instance.
“Man, not a month goes by without something out there happening. We had our usual buttery bread and cheese fondu fountain Friday two weeks back. I love this day, my waistline doesn’t though hahaha. Anyway, I reach for some cheesy goodness and am stopped as an excited developer hands me the final and only copy of our remastered game on a hard drive. My buttery fingers have no chance of gripping it and it slips right to the bottom of the cheesy pond. That marked the fifth occasion that we had to start from scratch. We’re big on computer storage cleanliness here and I don’t like our servers being cluttered with files, so we tend to delete progress as we make it. Makes sense yeah?”
Scott Miller’s methods may be unorthodox but who would complain when every Friday is all you can eat liquid cheese?
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